I honed my Unreal Engine skills during my time at Something Wicked Games. I was responsible for implementing an automated Jenkins build system that was integrated with Perforce. I also deployed and managed the company wide Unreal Game Sync allowing all staff to quickly download any of the builds of our game. I also worked on a system game components and in-house tooling.
I’ve also developed a few game projects, most notably Blockhead which was developed using OpenGL, OS networking libraries and TrueSpace.