This was a team project for my Computer Graphics course. It is entitled boatrun
. You can download the latest build here. We planned on doing a simple arcade style game where you sail your boat through a series of waypoints within time limits. The purpose of the project was to practice and further develop our 3D graphics knowledge. Our presentation was April 17th 2007.
It uses lib3ds for loading 3D objects and FreeImage for loading bitmaps. It also uses fmod for sound. One of our team members was a DJ so we wanted something to let him express himself ;).
Most of the features we wanted to implement are done:
The features we did not implement are reflection, shadowing and keyframe animation. We actually tried reflection but it slowed the system considerably so we decided to scrap it. I was going to do keyframe animation but ran out of time. I want to give texture image animation a try instead.
Some nice things we did were the boat’s sea motion, birds, sound effects when entering a given area and music. We also implemented moving clouds as well as a nicer landscape and a nicer user interface that tells the user where the next waypoint is.