Blockhead

That’s Mr. Blockhead to you!

That’s Mr. Blockhead to you!

Blockhead is a small, fun to play 3D action game. It is a multi-player game that is easy to pick up and can provide hours of fun and intense competition among your online friends. At least, that’s what it was meant to be. I never got around to finish it but I learned a lot in UDP/IP and OpenGL programming.


DOWNLOAD latest build (Client only).

Technical Summary and Features

  • Playable on UDP/IP networks (Internet)
  • Game loop execution is done by a plug-in based system where modules can be loaded at run time. This provides an extended life cycle to the game as new features can be added very easily once the game is complete.
  • Scripting engine that actually supports sub-engines to do the actual command processing.
  • Flexible, chunk based file format that can be used to store various types of data ranging from 2D bitmaps, 3D models, animations, levels and even a virtual file system.
  • Solid BSP based levels.
  • Flexible graphics engine:
    • 3D API independent architecture (Can be used with OpenGL, Direct3D or any other 3D API. Currently only an OpenGL wrapper sub-system has been implemented.)
    • Engine settings such as the number of cameras, their position and orientation, screen resolution, bit depth and others settings can be configured through a script that is processed at run-time. Here is the script used for blockhead (bin/lunatic.ds).
    • Can be configured for better performance or for better visual quality.
  • Source code is highly portable.
  • State-machine based game entities. All game entities varying from characters to power-ups are executed using their own finite state machine object. State relations and state transitions are setup on a per entity basis.
  • Written in C++
  • Screenshots and Concept Art

    Blockhead standing in the dark and about to fall asleep.

    Blockhead standing in the dark and about to fall asleep.

    Blockhead running on test level.

    Blockhead running on test level.

    Blockhead model in TrueSpace.

    Blockhead model in TrueSpace.

    Fort level geometry in TrueSpace.

    Fort level geometry in TrueSpace.

    Character concepts.

    Character concepts.

    Power-ups and Items concepts.

    Power-ups and Items concepts.